Older hardware
The hardware of Apple iPhone 6s dates from 2015. Its processor makes costly animations, heavy scripts, and display times visible that recent devices mask.
Apple · iOS 9 · Smartphone · 2015
Released in 2015, Apple iPhone 6s features a CSS viewport of 375 x 667 pixels. Here are all its display characteristics and how to check the responsive rendering of your site on this model.
Test your site on Apple iPhone 6s directly in your browser, without buying the device.
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The hardware of Apple iPhone 6s dates from 2015. Its processor makes costly animations, heavy scripts, and display times visible that recent devices mask.
With a density of 2x, Apple iPhone 6s provides a useful benchmark to ensure your images remain sharp without serving unnecessarily large files.
The 375 x 667 pixels viewport of Apple iPhone 6s rarely matches the round breakpoints of frameworks. It is precisely between these values that layouts break.
This resolution is what your stylesheet actually manipulates. It determines the applied breakpoint, the number of displayed columns, and the size of your images.
The height remains indicative: Safari, Chrome, and other mobile browsers reduce the visible area with their address bar, which folds on scroll.
Be cautious when analyzing your statistics: some tools only report the manufacturer resolution, never the CSS viewport presented here.
2
The device pixel ratio of Apple iPhone 6s is 2.
Each CSS pixel is thus rendered by 2 physical pixels, making any image provided in simple resolution immediately visible.
This is the number of physical pixels on the screen, as announced by the manufacturer. Useful for preparing your image exports, useless for your media queries.
326 pixels per inch (ppi) · 4.7 inches diagonal, or 11.9 cm
These snippets are generated from the exact characteristics of Apple iPhone 6s. Copy them directly into your stylesheet or configuration.
Targets screens whose width matches that of Apple iPhone 6s and models of the same format.
@media only screen and (min-width: 375px) and (max-width: 666px) {
/* Apple iPhone 6s */
}Serves high-resolution images to screens of at least 2x.
@media only screen and (-webkit-min-device-pixel-ratio: 2),
only screen and (min-resolution: 192dpi) {
/* High-density images and icons */
}Adds a named breakpoint at the exact width of Apple iPhone 6s.
// tailwind.config.js
module.exports = {
theme: {
screens: {
'apple-iphone-6s': '375px'
}
}
}Detects format and density client-side.
const isDeviceWidth = window.matchMedia('(min-width: 375px)').matches;
const isHighDensity = window.devicePixelRatio >= 2;Essential for Apple iPhone 6s to use its CSS viewport and not a simulated width of 980 pixels.
<meta name="viewport" content="width=device-width, initial-scale=1">Mobile FIRST does not yet include Apple iPhone 6s, but a model with the same format is available. You can already validate your breakpoints and display density.
This is where the difference with Chrome DevTools' responsive mode is seen: DevTools resizes a window, the extension replicates the device's browser and allows exporting shareable screenshots and videos.
These 4 devices share exactly the viewport of 375 x 667 pixels and the 2x density of Apple iPhone 6s. Their CSS rendering is therefore exactly the same: what you validate on one is valid on all others.
The neighboring formats of Apple iPhone 6s are the ones to test right after, as they reveal poorly placed breakpoints.
| Model | CSS Viewport | Pixel density | Manufacturer resolution |
|---|---|---|---|
| Apple iPhone 6s | 375 x 667 | 2x | 750 x 1334 |
| Samsung Galaxy J5 | 360 x 640 | 2x | 720 x 1280 |
| Samsung Galaxy J7 | 360 x 640 | 2x | 720 x 1280 |
| Apple iPhone SE | 375 x 667 | 2x | 750 x 1334 |
| Apple iPhone 6 | 375 x 667 | 2x | 750 x 1334 |
| Apple iPhone 7 | 375 x 667 | 2x | 750 x 1334 |
| Samsung Galaxy A12 | 360 x 800 | 2x | 720 x 1600 |
The CSS viewport of Apple iPhone 6s measures 375 pixels wide and 667 pixels high. This is the width to use for defining your media queries, not the manufacturer's resolution.
The device pixel ratio of Apple iPhone 6s is 2. Each CSS pixel is thus displayed by 2 physical pixels, requiring you to provide your images in 2x to keep them sharp.
The panel of Apple iPhone 6s displays 750 x 1334 physical pixels. This is the value reported by most analytics tools, while your CSS works on a viewport of 375 x 667 pixels.
4 other models share exactly the viewport of 375 x 667 pixels and the 2x density of Apple iPhone 6s: Apple iPhone 6, Apple iPhone 7, Apple iPhone 8, Apple iPhone SE. A rendering validated on one is valid on all others.
Install the Mobile FIRST extension on Chrome, Firefox, or Edge, then select Apple iPhone 6s. Your page displays in a viewport of 375 x 667 pixels with the corresponding mobile User-Agent, in two clicks and for free.
DevTools resizes the window and applies partial emulation. Mobile FIRST additionally applies the User-Agent of Apple iPhone 6s, touch events, scroll behavior, and the actual appearance of the device, and allows capturing directly usable images and videos.
Yes. The extension works on any URL open in your browser, including localhost:3000, 127.0.0.1, or a password-protected pre-production environment.
No. The simulation covers the vast majority of development needs at no cost. A final test on a real device is still recommended before critical production deployment, but it's no longer necessary for each iteration.
A media query on the exact width targets Apple iPhone 6s: @media only screen and (min-width: 375px). Combine it with the pixel density to precisely target this model and those sharing its format.
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